If it the core changed to the core of the second game you modified, then I guess you can't set cores to a per-game basis as you can with other options. If it's still using the same core you selected the first time, then great, the process worked. Now, open the first game you modified and check what core it's using. If it's using a core you don't want, then change it to the one you want, then go back to Quick Menu and hit Save Game Override. Press Select + Start to enter RA's menu and check what core that game is using. Exit the game back to the SNESC's menu, and load a different game that is also supposed to load with RA and that you want to load with a different core. Press Select + Start to enter RA's menu and check if the core you selected is still selected. Press Down + Select to exit the game, then load the game again. You won't get a confirmation or anything, but that should save all modified options for that game only. Then go back to the root of the menu, go to "Quick Menu" and press on the "Save Game Overrides".
In the root of the menu, go to "Load Core" and select the core you want to use for this game. If you already did that, then fine.ģ) Turn on the SNESC, load the game in question, press Select +Start to enter RA's menu. If you already did that, then fine.Ģ) Make sure that you add -retroarch in the commandline of the game you want to load with RA, otherwise it will load with the SNESC's regular emulator. You said you would like certain games to load with certain cores, right?ġ) Ok, drop Retroarch (RA) in Hakchi (HC) and add all the cores you want or need. I might have a solution to your multiple core issue. I spent like an hour going back and forth with the kernels bringing the SNES to factory settings because I thought I was doing an incorrect step somewhere. It should start a process and retroarch will be added and the install driver stuff will go away. Power off the SNES if it's on, hold reset and power it on again. What you have to do is just follow the same instructions. I then clicked on the install driver link (just as you did), and the black window that pops up lingered there forever. Since I thought that "holding reset while powering on" process was only done the first time, I kept cancelling that message and retroarch wouldn't get added. Now, when you drop retroarch on hakchi as the instructions say, the same message pops up again. It should install the driver there (which you said it already did). The first time you use hakchi, it asks to dump the original kernel and you have to do the whole holding reset while powering on deal. If this is not what you mean then if you can tell me the filename of the affected border and I will fix it and re-upload.Hacked mine for the first time yesterday and I got stumped there too. Here is a screenshot from bsnes showing this. Do you mean the embossed effect on the mario picross border? If so that is how it's supposed to look, it actually lines up with the picross title screen to complete Mario's face - not a good idea in my opinion but it is how it was made. Regarding the watermark - not sure what you mean. I fixed it for the 4:3 fill since i am using it.īet that was a lot of work, shame the borders aren't named in a way that would allow an automatic solution. The light gray one that is also in mario picross.
There is a problem with one of the default gameboy screens. I did mess up on several that i had to go back and fix. Took me forever to make all the individual config files and then test them all to make sure i didnt mess up some of the. Here's a few examples of the said in Super Gameboy Border overlays - complete just thought i would let you know i am using the 4:3 fill. I haven't tested it yet but if you add the following to the config files I think it should work (I'll double check later).Įdit: Tested on retropie with 1080p resolution and works perfectly with the config additions below. You will need to edit the retroarch.cfg file for gameboy/gameboy color to make sure that the viewport matches the window in the borders. I've only tested them on windows so far but they should work on retropie just the same. I same them in a folder on my USB and go to On Screen Overlay in Retroarch then navigate to that folder and you have to select the cfg file, not the image. Google arcade overlay bezels and you’ll start to find loads. The only dowsnside is you will have to select them manually in retroarch for each game but you should then be able to create a per game config so it loads the next time automatically (you'll need to change some settings in retropie for per game configs I believe). I started a monumental task of apply borders to every game last year and spent a couple of months working on it. There are 850 pngs in total and each one has an associated cfg file to enable them to work in retroarch. Below is a link to download them from mega. I found a complete set of Super Gameboy borders at vgmuseum and have used some batch tools/scripts to create overlays for use with retroarch.